So: Werther-time has come and passed. That was a fantastic project, and I’m very proud of how it came out.
One aspect of it that worked very well for me was having a built-in structure of deadlines. As I turn my focus now to game development, I’m happy to have found something that offers the same combination of self-directed work with public-facing deadlines: the One Game A Month, or #1gam, challenge.
I’ve already got January’s game up: Dark Thoughts, a brief Twine game that I’m calling “An absurdist suicide comedy.” It draws on some of the atmosphere from the end of Werther and takes it somewhere a little weird. Check it out and let me know what you think!
My friend Daniel King, an experienced designer and terrifyingly clever person, turned me on to #1gam. His January game is Papillon Panic, a butterfly-hunting game.
Here’s to a fruitful year of game design! I’m looking forward to digging further into Twine. Unity too: I would love for February or March’s game to be in 3D. Whoo, so much to learn!